# BrushTransform(Vector2, Vector2, Vector2)

> Creates a BrushTransform.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.TerrainTools](/engine/6000.5/script-reference/unityengine/terraintools.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public BrushTransform(Vector2 brushOrigin, Vector2 brushU, Vector2 brushV)
```

### Parameters

**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): Origin of the brush, in target XY space.**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): Brush U vector, in target XY space.**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): Brush V vector, in target XY space.
