# terrainLayers

> Retrieves the terrain layers used by the current terrain.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public TerrainLayer[] terrainLayers { get; set; }
```

### Remarks

Additional Resources: [TerrainData.SetTerrainLayersRegisterUndo](/engine/6000.5/script-reference/unityengine/terraindata/setterrainlayersregisterundo.md).
