# SetDetailResolution(int, int)

> Sets the resolution of the detail map.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public void SetDetailResolution(int detailResolution, int resolutionPerPatch)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Specifies the number of pixels in the detail resolution map. A larger detailResolution, leads to more accurate detail object painting.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Specifies the size in pixels of each individually rendered detail patch. A larger number reduces draw calls, but might increase triangle count since detail patches are culled on a per batch basis. A recommended value is 16. If you use a very large detail object distance and your grass is very sparse, it makes sense to increase the value.
