# detailResolutionPerPatch

> Detail Resolution of each patch. A larger value will decrease the number of batches used by detail objects.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public int detailResolutionPerPatch { get; }
```
