# treeLODBiasMultiplier

> The multiplier to the current LOD bias used for rendering LOD trees (i.e. SpeedTree trees).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public float treeLODBiasMultiplier { get; set; }
```

### Remarks

The value by default is 1 and must be greater than 0. The exact LOD bias value used by tree rendering is [QualitySettings.lodBias](/engine/6000.5/script-reference/unityengine/qualitysettings/lodbias.md) \* value.

The value is not serialized with Terrain component.
