# SetSplatMaterialPropertyBlock(MaterialPropertyBlock)

> Set the additional material properties when rendering the terrain heightmap using the splat material.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public void SetSplatMaterialPropertyBlock(MaterialPropertyBlock properties)
```

### Parameters

**** (\[MaterialPropertyBlock]\(/engine/6000.5/script-reference/unityengine/materialpropertyblock)):&#x20;

### Remarks

Additional Resources: [Terrain.GetSplatMaterialPropertyBlock](/engine/6000.5/script-reference/unityengine/terrain/getsplatmaterialpropertyblock.md), [Renderer.SetPropertyBlock](/engine/6000.5/script-reference/unityengine/renderer/setpropertyblock.md), [MaterialPropertyBlock](/engine/6000.5/script-reference/unityengine/materialpropertyblock.md).
