# renderingLayerMask

> Determines which rendering layers the Terrain renderer lives on.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public uint renderingLayerMask { get; set; }
```

### Remarks

When using a Scriptable Render Pipeline, you can specify an additional rendering-specific layer mask. This filters the renderers based on the mask the renderer has, and the mask passed to the DrawRenderers command.
