# frequency

> The frequency at which the target spring oscillates around the target position.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float frequency { get; set; }
```

### Remarks

The target spring will oscillate with a certain frequency as it attempts to reestablish the desired target position. A [TargetJoint2D.dampingRatio](/engine/6000.5/script-reference/unityengine/targetjoint2d/dampingratio.md)' can be set to cause this oscillation to die down over time.

Additional Resources: [TargetJoint2D.dampingRatio](/engine/6000.5/script-reference/unityengine/targetjoint2d/dampingratio.md).
