# supportsMultisampledShaderResolve

> A Boolean that indicates whether the final sub pass of a multi-sampled native render pass can write to a single-sampled output attachment.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsMultisampledShaderResolve { get; }
```

### Remarks

Returns `true` if the final sub pass can write to a single-sampled output attachment. Otherwise returns `false`.

On platforms supporting multi-sampled shader resolve, the final sub pass of a render pass can be used to handle the resolve operation inside a shader, allowing extra processing on the resolved image without having to write to system memory first.

If this property is `true`, the final sub pass doesn't have the usual restriction that native render pass attachments must have the same MSAA samples.
