# renderingThreadingMode

> Application's actual rendering threading mode (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static RenderingThreadingMode renderingThreadingMode { get; }
```

### Remarks

Rendering threading mode is decided during the Unity application startup, according to the combination of Player Settings [PlayerSettings.MTRendering](/engine/6000.5/script-reference/unityeditor/playersettings/mtrendering.md), [PlayerSettings.graphicsJobs](/engine/6000.5/script-reference/unityeditor/playersettings/graphicsjobs.md) and [PlayerSettings.graphicsJobMode](/engine/6000.5/script-reference/unityeditor/playersettings/graphicsjobmode.md), as well as according to the target platform capabilities.

A comparison of different rendering threading modes can be found in tutorial page [Multithreaded Rendering & Graphics Jobs](https://unity3d.com/learn/tutorials/topics/best-practices/multithreaded-rendering-graphics-jobs) .
