# processorManufacturer

> Specifies the manufacturer name of the processor in the user's device (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static string processorManufacturer { get; }
```

### Remarks

With `SystemInfo.processorManufacturer` and [SystemInfo.processorModel](/engine/6000.5/script-reference/unityengine/systeminfo/processormodel.md) values, you can categorize the devices running Unity applications to gather accurate performance metrics. You can use this data to test and optimize your application for improved performance.

Returns `unknown` on WebGL platforms which don't support this property.

Additional Resources: [SystemInfo.processorModel](/engine/6000.5/script-reference/unityengine/systeminfo/processormodel.md)

### Examples

```csharp
using UnityEngine;
using TMPro;
public class NewBehaviourScript : MonoBehaviour
{
    public TMP_Text DisplayText;
    private string _processorManufacturer;

    void Start()
    {
        _processorManufacturer = SystemInfo.processorManufacturer;
        DisplayText.text = _processorManufacturer;
    }
}
```
