# graphicsShaderLevel

> Graphics device shader capability level (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int graphicsShaderLevel { get; }
```

### Remarks

This is approximate "shader capability" level of the graphics device, expressed in DirectX shader model terms. Possible values are:

**50** Shader Model 5.0 (DX11.0)

**46** OpenGL 4.1 capabilities (Shader Model 4.0 + tessellation)

**45** Metal / OpenGL ES 3.1 capabilities (Shader Model 3.5 + compute shaders)

**40** Shader Model 4.0 (DX10.0)

**35** OpenGL ES 3.0 capabilities (Shader Model 3.0 + integers, texture arrays, instancing)

**30** Shader Model 3.0

**25** Shader Model 2.5 (DX11 feature level 9.3 feature set)

**20** Shader Model 2.0.

Additional Resources: [shader compilation targets](/engine/6000.5/manual/materials-and-shaders/shaders/writing-custom/shader-writing/writing-shader-tags/sl-shader-compile-targets.md).

### Examples

```csharp
using UnityEngine;

public class ExampleClass : MonoBehaviour
{
    void Start()
    {
        // Check for shader model 4.5 or better support
        if (SystemInfo.graphicsShaderLevel >= 45)
            print("Woohoo, decent shaders supported!");
    }
}
```
