# Stop()

> Stops an instance of a subsystem. Once the instance is stopped, the subsystem representing this instance is no longer active and should not consume CPU resources.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.SubsystemsImplementation](/engine/6000.5/script-reference/unityengine/subsystemsimplementation.md)
* **Assembly:** UnityEngine.SubsystemsModule

```csharp
public void Stop()
```
