# GetInnerUV(Sprite)

> Inner UV's of the Sprite.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Sprites](/engine/6000.5/script-reference/unityengine/sprites.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Vector4 GetInnerUV(Sprite sprite)
```

### Parameters

**** (\[Sprite]\(/engine/6000.5/script-reference/unityengine/sprite)):&#x20;

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Vector4](/engine/6000.5/script-reference/unityengine/vector4.md) |             |

### Remarks

If borders are used they will be taken into consideration.
