# SpriteDrawMode

> SpriteRenderer draw mode.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum SpriteDrawMode
```

## Remarks

Enum defining the draw mode for [SpriteRenderer.drawMode](/engine/6000.5/script-reference/unityengine/spriterenderer/drawmode.md).  This controls how to display the [Sprite](/engine/6000.5/script-reference/unityengine/sprite.md).

## Fields

| Value                                                                          | Description                                                                                                                            |
| ------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------- |
| [Simple](/engine/6000.5/script-reference/unityengine/spritedrawmode/simple.md) | Displays the full sprite.                                                                                                              |
| [Sliced](/engine/6000.5/script-reference/unityengine/spritedrawmode/sliced.md) | The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will scale. |
| [Tiled](/engine/6000.5/script-reference/unityengine/spritedrawmode/tiled.md)   | The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will tile.  |
