# Range(int, int)

> Constructor for a score range, the range starts from a specific value and contains a maxium score count.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.SocialPlatforms](/engine/6000.5/script-reference/unityengine/socialplatforms.md)
* **Assembly:** UnityEngine.GameCenterModule

> **Warning:**
>
> **Deprecated.** Range is deprecated and will be removed in a future release.

```csharp
public Range(int fromValue, int valueCount)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The minimum allowed value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The number of possible values.
