# authenticated

> Checks if the current user has been authenticated.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.SocialPlatforms](/engine/6000.5/script-reference/unityengine/socialplatforms.md)
* **Assembly:** UnityEngine.GameCenterModule

> **Warning:**
>
> **Deprecated.** ILocalUser is deprecated and will be removed in a future release.

```csharp
bool authenticated { get; }
```

### Remarks

If not, they will need to log on.
