# ReportProgress(string, double, Action<bool>)

> Reports the progress of an achievement.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.GameCenterModule

> **Warning:**
>
> **Deprecated.** Social is deprecated and will be removed in a future release.

```csharp
public static void ReportProgress(string achievementID, double progress, Action<bool> callback)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): **** (\[Action\<bool>]\(https\://learn.microsoft.com/dotnet/api/system.action)):&#x20;

### Remarks

The achievement ID number must match an achievement description associated with this application. Reporting a progress of 0.0 usually means the achievement can be shown if it was hidden before. Depending on the platform, partial progress cannot always be reported, in which case 100.0 is the only other value which can be used.
