# SkinQuality

> The maximum number of bones affecting a single vertex.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum SkinQuality
```

## Remarks

Additional Resources: [SkinnedMeshRenderer.quality](/engine/6000.5/script-reference/unityengine/skinnedmeshrenderer/quality.md), [QualitySettings.skinWeights](/engine/6000.5/script-reference/unityengine/qualitysettings/skinweights.md).

## Fields

| Value                                                                     | Description                                                                                                                                      |
| ------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| [Auto](/engine/6000.5/script-reference/unityengine/skinquality/auto.md)   | Chooses the number of bones from the number current [QualitySettings](/engine/6000.5/script-reference/unityengine/qualitysettings.md). (Default) |
| [Bone1](/engine/6000.5/script-reference/unityengine/skinquality/bone1.md) | Use only 1 bone to deform a single vertex. (The most important bone will be used).                                                               |
| [Bone2](/engine/6000.5/script-reference/unityengine/skinquality/bone2.md) | Use 2 bones to deform a single vertex. (The most important bones will be used).                                                                  |
| [Bone4](/engine/6000.5/script-reference/unityengine/skinquality/bone4.md) | Use 4 bones to deform a single vertex.                                                                                                           |
