# forceMatrixRecalculationPerRender

> Forces the Skinned Mesh to recalculate its matricies when rendered

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool forceMatrixRecalculationPerRender { get; set; }
```

### Remarks

This property must be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example of this would be rendering out the results of an animation to a texture.
