# globalShaderHardwareTier

> Shader hardware tier classification for current device.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** Use Graphics.activeTier instead
>
> **Upgrade to** [Graphics.activeTier](/engine/6000.5/script-reference/unityengine/graphics/activetier.md)

```csharp
public static ShaderHardwareTier globalShaderHardwareTier { get; set; }
```

### Remarks

Changing this value affects any subsequently loaded shaders. Initially this value is auto-detected from the hardware in use.
