# GetRawData()

> Gets the raw data of a SceneHandle (prefer to store the SceneHandle directly, and only use this as a fallback).

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.SceneManagement](/engine/6000.5/script-reference/unityengine/scenemanagement.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public ulong GetRawData()
```

### Returns

| Type                                                          | Description                                 |
| ------------------------------------------------------------- | ------------------------------------------- |
| [ulong](https://learn.microsoft.com/dotnet/api/system.uint64) | Raw data representation of the scenehandle. |
