# isLoaded

> IsLoaded is set to true after loading has completed and objects have been enabled.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.SceneManagement](/engine/6000.5/script-reference/unityengine/scenemanagement.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool isLoaded { get; }
```
