# widthScaleFactor

> Width scale factor to control dynamic resolution.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float widthScaleFactor { get; }
```

### Remarks

This is a scale factor between epsilon and 1.0 that is applied to the width of all render textures that you have marked as DynamicallyScalable.
