# useStartPosition

> Whether the specified Rigidbody2D.SlideMovement.startPosition should be used or not.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useStartPosition { readonly get; set; }
```

### Remarks

When false, the [Rigidbody2D.SlideMovement.startPosition](/engine/6000.5/script-reference/unityengine/rigidbody2d/slidemovement/startposition.md) will not be used but instead the current [Rigidbody2D.position](/engine/6000.5/script-reference/unityengine/rigidbody2d/position.md) will be used.

When true, the specified [Rigidbody2D.SlideMovement.startPosition](/engine/6000.5/script-reference/unityengine/rigidbody2d/slidemovement/startposition.md) will be used.

Additional Resources: [Rigidbody2D.SlideMovement.startPosition](/engine/6000.5/script-reference/unityengine/rigidbody2d/slidemovement/startposition.md), [Rigidbody2D.Slide](/engine/6000.5/script-reference/unityengine/rigidbody2d/slide.md) and [Rigidbody2D.SlideResults](/engine/6000.5/script-reference/unityengine/rigidbody2d/slideresults.md).
