# maxIterations

> Controls the maximum number of iterations to perform when determining how a Rigidbody2D will slide.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public int maxIterations { readonly get; set; }
```

### Remarks

When a [Rigidbody2D.Slide](/engine/6000.5/script-reference/unityengine/rigidbody2d/slide.md) occurs, each contact that is detected is counted as an interation. An attempt will be made to change direction in a new iteration only if the number of iterations hasn't yet reached the maximum number of iterations allowed.

Additional Resources: [Rigidbody2D.Slide](/engine/6000.5/script-reference/unityengine/rigidbody2d/slide.md) and [Rigidbody2D.SlideResults](/engine/6000.5/script-reference/unityengine/rigidbody2d/slideresults.md).
