maxIterations
Controls the maximum number of iterations to perform when determining how a Rigidbody2D will slide.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public int maxIterations { readonly get; set; }
Remarks
When a Rigidbody2D.Slide occurs, each contact that is detected is counted as an interation. An attempt will be made to change direction in a new iteration only if the number of iterations hasn't yet reached the maximum number of iterations allowed.
Additional Resources: Rigidbody2D.Slide and Rigidbody2D.SlideResults.