# rotation

> The rotation of the rigidbody.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float rotation { get; set; }
```

### Remarks

This is the rotation around the z-axis only.

### Examples

```csharp
using UnityEngine;

// Rotate rigidBody2D every frame.  Start at 45 degrees.

public class ExampleScript : MonoBehaviour
{
    public Rigidbody2D rigidBody2D;

    void Start()
    {
        rigidBody2D = GetComponent<Rigidbody2D>();
        rigidBody2D.rotation = 45f;
    }

    void FixedUpdate()
    {
        rigidBody2D.rotation += 1.0f;
    }
}
```
