# OverlapPoint(Vector2)

> Check if any of the Rigidbody2D colliders overlap a point in space.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool OverlapPoint(Vector2 point)
```

### Parameters

**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): A point in world space.

### Returns

| Type                                                          | Description                                                                                                                  |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Whether the point overlapped any of the [Rigidbody2D](/engine/6000.5/script-reference/unityengine/rigidbody2d.md) colliders. |

### Remarks

Any [EdgeCollider2D](/engine/6000.5/script-reference/unityengine/edgecollider2d.md) attached to the [Rigidbody2D](/engine/6000.5/script-reference/unityengine/rigidbody2d.md) won't be checked for an overlapping point as they don't have any area therefore do not support this.
