# Move(Vector3, Quaternion)

> Moves the Rigidbody to position and rotates the Rigidbody to rotation.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public void Move(Vector3 position, Quaternion rotation)
```

### Parameters

**** (\[Vector3]\(/engine/6000.5/script-reference/unityengine/vector3)): The new position for the Rigidbody.**** (\[Quaternion]\(/engine/6000.5/script-reference/unityengine/quaternion)): The new rotation for the Rigidbody.

### Remarks

Use [Rigidbody.Move](/engine/6000.5/script-reference/unityengine/rigidbody/move.md) to move and rotate a [Rigidbody](/engine/6000.5/script-reference/unityengine/rigidbody.md), complying with the Rigidbody's interpolation setting.

If you enable Rigidbody interpolation on the [Rigidbody](/engine/6000.5/script-reference/unityengine/rigidbody.md), calling [Rigidbody.Move](/engine/6000.5/script-reference/unityengine/rigidbody/move.md) results in a smooth transition between the two positions and rotations in any intermediate frames that Unity renders. Use [Rigidbody.Move](/engine/6000.5/script-reference/unityengine/rigidbody/move.md) if you want to continuously move and rotate a Rigidbody in each [FixedUpdate](/engine/6000.5/script-reference/unityengine/playerloop/fixedupdate.md).

To teleport a Rigidbody from one position and rotation to another position and rotation, without Unity rendering intermediate positions, set [Rigidbody.position](/engine/6000.5/script-reference/unityengine/rigidbody/position.md) and [Rigidbody.rotation](/engine/6000.5/script-reference/unityengine/rigidbody/rotation.md) instead.
