# ResourceRequest

> Asynchronous load request from the Resources bundle.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule
* **Inherits from:** [AsyncOperation](/engine/6000.5/script-reference/unityengine/asyncoperation.md)

```csharp
public class ResourceRequest : AsyncOperation
```

## Remarks

Additional Resources: [Resources.LoadAsync](/engine/6000.5/script-reference/unityengine/resources/loadasync.md), [AsyncOperation](/engine/6000.5/script-reference/unityengine/asyncoperation.md).

## Properties

| Property                                                                      | Description                            |
| ----------------------------------------------------------------------------- | -------------------------------------- |
| [asset](/engine/6000.5/script-reference/unityengine/resourcerequest/asset.md) | Asset object being loaded (Read Only). |

## Inheritance

**Inherited Members:**

* [AsyncOperation.isDone](/engine/6000.5/script-reference/unityengine/asyncoperation/isdone.md)
* [AsyncOperation.progress](/engine/6000.5/script-reference/unityengine/asyncoperation/progress.md)
* [AsyncOperation.priority](/engine/6000.5/script-reference/unityengine/asyncoperation/priority.md)
* [AsyncOperation.allowSceneActivation](/engine/6000.5/script-reference/unityengine/asyncoperation/allowsceneactivation.md)
* [AsyncOperation.completed](/engine/6000.5/script-reference/unityengine/asyncoperation/completed.md)
