# RG32

> Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RG32 = 23
```

### Remarks

Note that not all graphics cards support this format. Use [SystemInfo.SupportsRenderTextureFormat](/engine/6000.5/script-reference/unityengine/systeminfo/supportsrendertextureformat.md) to check for support.

Additional Resources: [RenderTexture](/engine/6000.5/script-reference/unityengine/rendertexture.md) class.
