# sRGB

> This flag causes the render texture uses sRGB read/write conversions.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool sRGB { get; set; }
```

### Remarks

See [RenderTexture.sRGB](/engine/6000.5/script-reference/unityengine/rendertexture/srgb.md).
