# MipMap

> Set this flag to allocate mipmaps in the RenderTexture. See RenderTexture.useMipMap for more details.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
MipMap = 1
```
