# enableShadingRate

> Make this render texture usable as a shading rate image.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool enableShadingRate { get; set; }
```

### Remarks

When enabled, this render texture can be used as a shading rate image. This is only supported on certain platforms and graphics APIs. It's essential to note that Unity currently does not offer complete support for variable rate shading, and the associated property is reserved for future use.

Additional Resources: [SystemInfo.supportsVariableRateShading](/engine/6000.5/script-reference/unityengine/systeminfo/supportsvariablerateshading.md).
