# ApplyDynamicScale()

> Applies the Dynamic Resolution system scale.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ApplyDynamicScale()
```

### Remarks

If a render texture has the [RenderTexture.useDynamicScaleExplicit](/engine/6000.5/script-reference/unityengine/rendertexture/usedynamicscaleexplicit.md) flag set, then the dynamic resolution scale is applied. Otherwise, the call is ignored.
