# colorLoad

> Load Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderBufferLoadAction[] colorLoad
```

### Remarks

Please note that not all platforms have load/store actions, so this setting might be ignored at runtime. Generally mobile-oriented graphics APIs (OpenGL ES, Metal) take advantage of these settings.
