# DeferredShading

> Deferred Shading.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DeferredShading = 3
```

### Remarks

This is a standard deferred shading path, that renders Scene information into G-Buffers using multiple render targets, and computes lighting afterwards.

Due to use of multiple render targets, it requires GPU with MRT support.

Note: Deferred rendering is not compatible with orthographic camera projection.
