# Referenced

> Include video shaders in builds when referenced by scenes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
[InspectorName("Include if referenced")]
Referenced = 1
```

### Remarks

If a [VideoPlayer](/engine/6000.5/script-reference/unityengine/video/videoplayer.md) or [VideoClip](/engine/6000.5/script-reference/unityengine/video/videoclip.md) is in a scene, video shaders are included in the build.

**Note:** Class references are not inspected during the build. If you create a [VideoPlayer](/engine/6000.5/script-reference/unityengine/video/videoplayer.md) through scripting and you are not using a [VideoClip](/engine/6000.5/script-reference/unityengine/video/videoclip.md), use the [VideoShadersIncludeMode.Always](/engine/6000.5/script-reference/unityengine/rendering/videoshadersincludemode/always.md) mode.
