# UNorm8

> 8-bit unsigned normalized number.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
UNorm8 = 2
```

### Remarks

This format stores uniformly quantized numbers in \[0..1] range, with 8 bits of precision (256 possible different values). For example, [Mesh.colors32](/engine/6000.5/script-reference/unityengine/mesh/colors32.md) use this format.

Additional Resources: [Mesh](/engine/6000.5/script-reference/unityengine/mesh.md) class, [VertexAttribute](/engine/6000.5/script-reference/unityengine/rendering/vertexattribute.md) enum, [Mesh.GetVertexAttributeFormat](/engine/6000.5/script-reference/unityengine/mesh/getvertexattributeformat.md).
