# worldToCameraMatrix

> Used to calculate the distance to objects.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Matrix4x4 worldToCameraMatrix { get; set; }
```

### Remarks

Together with [SortingSettings.cameraPosition](/engine/6000.5/script-reference/unityengine/rendering/sortingsettings/cameraposition.md), this is used to determine distances to objects for sorting.

Additional Resources: [DrawingSettings](/engine/6000.5/script-reference/unityengine/rendering/drawingsettings.md), [ScriptableRenderContext.DrawRenderers](/engine/6000.5/script-reference/unityengine/rendering/scriptablerendercontext/drawrenderers.md).
