# None

> Render stereo using multiple passes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
None = 0
```

### Remarks

In multi-pass stereo rendering, the rendering pipeline traverses the scene graph twice, rendering one eye at a time. Scene culling and shadow map rendering can be shared between both eyes.
