# objectsFilter

> Specifies the filter Unity applies to GameObjects that it renders in the shadow pass.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public ShadowObjectsFilter objectsFilter { get; set; }
```

### Remarks

Additional Resources: [ShadowObjectsFilter](/engine/6000.5/script-reference/unityengine/shadowobjectsfilter.md) enum.
