# availableFragmentSizes

> Get the supported shading rate fragment sizes by the current platform.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static ShadingRateFragmentSize[] availableFragmentSizes { get; }
```
