# mask

> Specifies which parts of the GPU's render state to override.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderStateMask mask { get; set; }
```

### Remarks

The default value is [RenderStateMask.Nothing](/engine/6000.5/script-reference/unityengine/rendering/renderstatemask/nothing.md).
