# Overlay

> This render queue is meant for overlay effects, and is rendered last. This value corresponds to a render queue of 4000.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Overlay = 4000
```

### Remarks

Anything rendered last should go here (e.g. lens flares).

Additional Resources: [Material.renderQueue](/engine/6000.5/script-reference/unityengine/material/renderqueue.md), [Shader.renderQueue](/engine/6000.5/script-reference/unityengine/shader/renderqueue.md), [subshader tags](/engine/6000.5/manual/materials-and-shaders/shaders/reference/sl-reference/sl-sub-shader-object/tags.md).
