# NotifyValueChanged(IRenderPipelineGraphicsSettings, string)

> Manually throw a notification event for your IRenderPipelineGraphicsSettings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void NotifyValueChanged(this IRenderPipelineGraphicsSettings settings, string propertyName = null)
```

### Parameters

**** (\[IRenderPipelineGraphicsSettings]\(/engine/6000.5/script-reference/unityengine/rendering/irenderpipelinegraphicssettings)): The settings where to notify.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the changed field.
