# prefixedRenderingLayerMaskNames

> Returns the names of the Rendering Layer Masks for this pipeline, with each name prefixed by a unique numerical ID.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** This property is obsolete. Use RenderingLayerMask API and Tags & Layers project settings instead. #from(23.3)

```csharp
public virtual string[] prefixedRenderingLayerMaskNames { get; }
```

### Remarks

This property is useful for creating custom Editor UI for a render pipeline. If the array of Rendering Layer Mask names contains duplicate names, this property lets you distinguish them by their prefix.
