# defaultMaterial

> Return the default Material for this pipeline.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public virtual Material defaultMaterial { get; }
```

### Remarks

This is used whenever a 3D object is created in the Editor.

Note: This material is also applied to imported submeshes with 0 triangles.
