# default2DMaskMaterial

> Gets the default 2D Mask Material used by Sprite Masks in Universal Render Pipeline.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public virtual Material default2DMaskMaterial { get; }
```

### Remarks

This method returns the default material for Sprite Masks. Unity calls this method automatically when creating a new Sprite Mask in the Editor.
